Far Cry 3 Review


Developer:Ubisoft Montreal
Publisher: Ubisoft
Release Dates:
AU November 29th 2012
EU November 30th 2012
NA December 4th 2012
Genres: First-person shooter, open world


As a masterpiece, that's how the first Far Cry was described when it was released in 2004. It reached an up to that point never seen quality of graphic, and the developers,Crytek, achieved the same greatness with the next game they released in 2007:Crysis, which even by today's standards still looks astonishingly good. Sadly, Ubisoft and Crytek separated after the first title, and Far Cry 2 was created by Ubisoft Montreal.It was a good game, but it was unable to reach the calibre of it's predecessor. With the third sequel, Ubisoft hopes to revitalize the brand, and they might have succeeded with it.

Fearsome pirate leader Vaas
The story of the game puts us into the shoes of Jason Brody, who went on vacation with a couple of his friends and his two brothers, Riley and Grant. Unfortunately, the island they planned their holidays on turns out to be the home of slave trader pirates, which abduct the group of teenagers the moment they spot them. While trying to escape, your bigger brother, Grant, gets shot by the pirate leader Vaas, who then, surprisingly, gives you the chance to get away. From there on, with the help of the Rakyat, an ancient tribe of islanders, your goals are to find your missing friends and to save them from slavery, as well as taking revenge on Vaas for the murder of your older brother.

The plot of the game is amazingly well-staged, and before you know it you find yourself escaping out of burning mansions, diving out of sinking ships or digging out of dead bodies in a corpse pit. Especially the dream sequences, which occur every once in a while, are eye catchers, and the atmosphere benefits greatly from them. Even though the story is fine, if you expect very complex characters and a deep bonding to them, you will be disappointed. The way the plot is presented is very fast paced, and you barely get sufficient time for conversations with people in the world.
The charismatic german undercover agent Sam.

The first mission of the game, the escape from the pirate camp, serves as a minor tutorial, teaching you the basic controls of the game, how to sneak, how to shoot the bad guys or how to distract enemies for example. As the game progresses, more and more features and activities are presented to you.

Two of the first major abilities you learn from the Rakyat are hunting and crafting. Areas in which you are able to hunt different kinds of animals, leopards or boars for example, are distributed all over the map. If you kill these beasts, you can use their skin to craft superior equipment, like bigger backpacks to store more loot, larger ammo pouches, or better weapon holsters. Additionally, you are able to produce syringes, which if used can heal you, or provide bonuses in combat or while hunting for a few seconds. The ingredients for these are herbs which are spread across the whole map, just waiting for you to gather them.

The beautiful Rakyat leader Citra.
As it is standard for an open world game, there are a lot of different missions aside from the main quest that you can master. "Supply Drop" quests require you to deliver supplies while not exceeding a time limit, so called "Wanted:Dead" quests instruct you to kill enemy commanders, in old Rakyat fashion, with a knife, in the "Path of the Hunter" missions your task is to hunt and kill animals  threatening the villages of Rook Island.
The "Trials of the Rakyat" called challenges, in which you have to earn points for killing enemies in enterprising ways, even provide you with online leader boards for the competition with other players. Another kind of side quests are the ones provided by NPCs, which require you to find a missing girl for her parents, or to collect soldier tags to send back corpses of dead soldiers to their families.

Enemy outposts are spread all over the map. You can either just shoot all hostiles in best John Rambo manner, or you sneak around them and assassinate them one by one. The silent and subtle ways offer higher rewards, but take a lot longer.
Hunting with bow and arrow.

Once you cleared one of these strongholds of opponents, they convert into allied bases, and serve as fast travel points from then on. Also, liberating outposts is the only way to get access to new side quests, and you won't be able to conclude most of their quest lines unless you free almost all of these places.

As you become a warrior of the Rakyat, you are given a "Tautau" named tattoo, which serves as a skill system and grows the stronger you become. The more enemies you kill and missions you accomplish,  the more experience you obtain. As soon as you reach a new level, you are granted a skill point which you can use in one of the following  three skill trees:

The Heron provides long range and take down skills, such as the ability to silently kill opponents from a high ground or more accuracy while hip-firing.
The Shark offers skills for Assault Take downs and Healing, more health slots or the ability to chain takedowns for example.
The Spider presents skills for Stealth Take downs and Survival, being able to crouch faster while crouched or to loot double the amount of skins from slain animals are just a few of them.
Many skills are locked at first, and the only way to unlock them is further progression in the storyline.

One of the most important aspects of a First-person shooter is the arsenal. In Far Cry 3, you can get rid of your opponents with classical weapons such as assault rifles, shotguns, sniper rifles and handguns, as well as with extraordinary arms like flamethrowers or rocket launchers.
The crazy crackhead Dr.Earnhardt.
In shops or in one of the vending machines, which are located in any of your bases, you can buy new weapons, refill your ammo or even acquire body armor. You can also customize your weapons by adding attachments like dot sights or extended magazines to them, and there is even the possibility to paint your dearest weaponry in different colors.

Rook Island can be described with only two words: gigantic and beautiful.
Far Cry 3 offers a huge, freely explorable insular,  maybe not comparable to the size of a Skyrim, but still enormous for an FPS. The world is almost overstuffed with hunting areas, side quests, activities, outposts to liberate and plants to harvest. While there is a lot to do, you never feel overwhelmed, Ubisoft did a great job of dosing the tasks per area. Also, every single mission and activity is marked on the world map the moment you get access to it, which helps the orientation a lot, and the implemented fast travel system saves much time.

The giant map of the Rook Islands.
The graphics of Far Cry 3 are very much impressive, Rook Island just looks amazing.The field of view is gigantic, if you can climb high enough, you are able to see the whole insular in all its glory.
The character models and faces are detailed, ambient lighting and anti-aliasing do the rest to round off this visual adventure.The sound is pretty much standard, the voice work is good overall, Jason's voice seems a bit unemotional from time to time, but in general the acoustics of the game are on a decent level.


Far Cry 3 is a good game, no question. The main plot and how it is staged is surprisingly good, especially for a First-person shooter.The things that bothered me the whole game long are the side quests. While they are fun at the beginning of the game, their lack of variance makes them a tedious obligation after a while, assumed you want to get their rewards.
After being ordered to kill some random pirate with a knife for the 15th time, you can't really motivate yourself to do so.
The good thing is though that you don't have to do all the side stuff. If you want to, you can ignore the whole hunting,knife killing and supply dropping and enjoy the great story and stunning graphics, which i personally recommend.


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